It was made publicly available starting in the beta in April 2010.Including modules enabling the editing of Data fields, Triggers and Terrain, the StarCraft II Map Editor improves upon its predecessor, the World Editor from Warcraft III, in every way.
![]() Starcraft Campaign Editor Install The FreeStarcraft Campaign Editor Free StarCraft IIWhen you install the free StarCraft II Starter Edition, you also get the StarCraft II Editor (theres a shortcut in your Start menu). Fire it up, make your own maps and mods, and share them with the world (.). Starcraft Campaign Editor How To Get TheIf you want to learn more about how to get the most out of the editor, check out the tutorials below. Blizzard created a tutorial, which will create a new Map from the scratch. It is strongly recommended to start with these tutorials before you want to create your own Map (or Mod ). You need a basic understanding, what Actor means (SC2-Editor). With Patch 1.4.0, modders can now use actor cheats to create and manipulate actors on the fly while running a test map from the editor. This is useful for quickly testing ideas without having to set up data or execute triggers. ![]() You can open every Campaign Map and check out every aspect (Terrain, Triggers, Regions and so on) of it. The trigger editor features the ability to define custom functions and libraries. It will make all the triggers in the program available to mapmakers. A few new ones will also be available, such as a new Shattered City tile set. The terrain textures can be blended, so that a jungle can smoothly transition into a desert. Maximum map size will be fixed at 256 x 256 and sizes of 32 to 256 are available. Map size can be artificially restricted by controlling the camera, preventing units from entering off-screen terrain or building there. Blizzard is adding and modifying unit models which will not even be in single-player to make them accessible to models. However, units that have been cut completely from the game will not be in the editor. This will enable map styles such as Defense of the Ancients to be reproduced in StarCraft II. The files are externalized, and while they can be edited, there will not be support for that. It even supports mouselook, so moving the mouse influences the players view. It will attempt to analyze data and see what the player is doing without cheating, instead scouting. Heroes from Story Mode can appear in-game, and in-game units such as the Thor can appear in Story Mode.
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